On the flip side, the Cemetery is home to both Angry Owls and Great Owls. Consequently, if you don't want to fight Zombies (which you shouldn't, as they're a minor nuisance at most), stay away from the graves. Zombies will only appear in this dungeon if you first step on their graves. They appear in extremely large numbers, but you have the advantage of not fighting them if you don't feel like it. ![]() More than any other area, the Cemetery is populated by Zombies. (For a complete listing of enemies and traps found in the Cemetery, consult this article.) (I don't yet know what the Slime Key does, so I'll update this when I learn.) You can then pass right through the blocks. This is the Slime Key, and the only way to get it is to enter the room while dead. On the second floor you may come across a room with a key in the middle of a wall of blocks. Fighting with only a Lantern on hand is not fun. Do your best not to destroy the torches unless you have no other choice. Every now and then, though, you'll find a room lit only by torches. Most of the Cemetery's rooms are well-lit by fireflies. Only buy food items if absolutely necessary. You're better off attempting to farm enemies for resorative items. Comparative to the amount of money you make, the restorative items sold by some of the vendors are quite expensive and barely restore any health. It's also a good place to farm villagers to increase your budget, though you'll always have to descend to the third floor to find one. Be sure to search every room before leaving the floor. Given its relatively small size and typical excess of wealth, the Cemetery is a fairly good place to farm Blueprints (only 5,000 gold apiece). Mind these telltale signs as you explore. If there's a big sign with a Skull next to the door, it leads to the boss room. If a doorway is unlit, it leads to another room. More specifically, keep an eye on the doorways. The Cemetery is also the first place where you'll learn about floor demarcations. Take advantage of the overflowing greenery. Many of the rooms will be fairly sparse, giving you lots of space to move around and dodge incoming enemy attacks. As far as traps and enemies go, the Cemetery is the least-populated of the game's three main areas. The recommendations provided may vary based on how you fight. ![]() Be cautious.īelow are some tips for getting through the Cemetery. Three floors may sound pretty shrimpy, but the difficulty scales sharply with each new floor. An unfriendly place populated by the least of Death's minions, the Cemetery is a three-floor pulp factory that will teach you the rudiments of survival in A Wizard's Lizard. Raga's off to find his master, and his journey will take him, first, to the Cemetery.
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